Do you know what the biblical creation of the world, the discovery of America and the house you live in have in common?
Each was a project – a time-bound, unique and ongoing process that had a clear goal
From darkness and chaos to a paradise land of eternal happiness with perfect beings in six days… No, in this project not everything went according to plan 😊 Just like in Columbus’ famous expedition, because without a GPS it is easy to lose your way even to Trzcianka, let alone to India And although these minor design shortcomings still have far-reaching consequences for humanity today, we would like to look at them as a process. Because in design thinking, it is the path that counts, even if in the so-called in-between time the goal is modified a little.
The essence of a project is that you don’t know the end result, because the challenges you will encounter during the course of the project are much more complicated than you might have thought at the start.
There is a method for this that has been getting extremely trendy in the business community and beyond for some time now. We are talking about Design Thinking, a methodology for carrying out solution design processes, where the focus is on the human being, i.e. the user, viewer or customer. It is versatile enough that it will work whether there is a new hoover technology launch to work out, a cat food launch, a travel blog or a handmade scarf shop.
The goal is always to solve a specific user problem.
Aim smart, or be SMART
When it comes to setting a goal, it turns out that it’s not always so simple and obvious, so when defining it, it’s worth using the good old fashioned method from the marketing textbooks, or SMART.
It involves breaking down the objective into its constituent parts according to the acronym:
this is what a SMART goal might look like if you want to start making money from your passion for travel:
There are probably questions swirling around in your head right now: how do I know what content on my blog will be of interest, who is likely to become my audience, what language should I speak to them and how do I make money from all this? And this is where Design Thinking comes to your aid.
We have already written about the power of interdisciplinary design teams. If you haven’t read it, be sure to take a look here: On connecting the dots and finding new horizons
Know that both large corporations and small ventures can successfully use the effectiveness of teamwork in Design Thinking processes, especially how they skillfully conduct them and select team members to collide different perspectives, experiences and skills. Even if you don’t have a robust team for a project, you can ask people from your nearest area – family, friends or even neighbours. Every opinion will be valuable to you
When reaching a solution, we should always go through these five stages, but not always in a straight line. If we see at the testing stage that the user is confused or does not see the point of the solution, we can always go back to an earlier stage and rework the assumptions or ideas. It may happen, however, that we have not understood the recipient and we need to start again from stage one.
An example from the big world?
Many companies use Design Thinking to develop effective solutions to their product users’ problems, it is important to see what they really are.
Oral B wanted to expand its electric toothbrush model with more features, such as tracking brushing frequency, watching gum sensitivity and playing music.
However, the designers pointed out that brushing teeth is a neurotic activity for many people. Users did not want additional features and, in many cases, felt that they could potentially cause more stress. Instead, they recommended two solutions that could improve the user experience without adding unnecessary gadgets.
The first was to make it easier to charge a toothbrush on the go. The second was to allow toothbrushes to connect to phones and send notifications reminding users to order replacement heads. Both solutions were successful because they focused on what users wanted, rather than what the company wanted to introduce.